Sub title: while we all wait for this gem to be unlocked, shall we? Before I start: I haven't found the Off-Topic sub forum, so I'm posting it here, if that's ok. (I ain't gonna talk about Sonic World, Sonic Utopia and the infinite Sonic Blitz 3D games, because you all know them already. But if you want to, nobody is gonna stop you.) I've found another two great fan games, both are. Rather old, but they're still being updated,so they're still fresh.

As your prince. Their names are 'SRB2' (Sonic Robo Blast 2) and 'Sonic Gather Battle' (Also known as 'SONICvsLF2'). THE Virus ONEIs a RAT-Type of Virus that you shouldn't download nor play because it is known for messing up with your pc, closing itself or windows that contains 'gather hacks' (or 'mod' or 'cheats'). Also, it appears that with the newer updates [because it's still being updated,despite what you say] it now drops files onto the SysWOW64 and System folders.

As someone that studies viruses behaviour for a while this is what usually ransomware adware does. (the adware part being for how the game stoers info).

Here are some useful links, please take some time to read, it's important. [We're documenting everything about this game, and we're also hoping that the unistaller comes out quickly.] also the game is VM-aware and won't run under any sandboxed condition [as for what I know now] As if the Sonic Fanbase didn't had a bad enough reputation this guy comes here pretending he's some sort of god because he can code.

Play Sonic FGX Pc Video Game Roms Online! Sonic FGX Pc Games can be Played in Your Browser right here on Vizzed.com. Joanna Newsom Have One On Me Download Zip. Downloading Sonic.EXE - The Game. Your download should begin in just a moment.

Dyspo made a video explaining the situation. THE ACTUAL SECOND ONEWell yeah. That sucked, but here's another game that was pretty good, in my opinion: it is called ' Sonic Utopia', and it's not open world, it only has pretty big levels, it's a concept that's lovely, because some 2D Sonic games had pretty big levels. I love this concept, I hope to see some updates in the future, right now is just Green Hill Zone, and inside that level there are two smaller zones, one being the Labyrinth zone and another that's a. Pink gem cave: Labyrinth Zone: Hope you enjoyed it, I'm quite hyped for Sonic Mania. As I'm hyped for Drift Stage.

Sonic Fgx Download Full Game

Originally posted by:Sorry but Sonic 06 is unfixable It could be fixed, but this would require building what is essentially an all new game out of the ideas and assets and story beats of 06. A ton of stuff would need to be almost totally reworked, such as Silver's mechanics. It would basically need to be something like the more radical game remakes out there (Ys: Oath in Felghana, Metroid: Samus Returns, Resident Evil (2002), except in this scenario the original game is not good at all. The only way Sonic 06 could be good is to only take Sonic's level as a boost gameplay only story in a Generation mod. PS: Ys III was a meh game, same for Metroid 2 (thanks to the GB's limitations). Originally posted by:PS: Ys III was a meh game, same for Metroid 2 (thanks to the GB's limitations) I said 'except in this scenario the original game is not good at all' because the original games in those examples do some things very well and could easily be considered good games, though I have not played Ys III, so I have no idea with that game. Metroid II, for example, has stronger atmosphere and overall pacing and game design than either of its remakes, in my opinion.

It hugely lacks in moment to moment gameplay due to the tiny monochrome screen of the system it was developed for, and due to every 2D Metroid developed since vastly improving the movement and combat mechanics, but what version of Metroid II is better or worse will depend on what you're looking for in a game. It's extremely subjective, is what I'm getting. Sonic 06 on the other hand is a hot mess. It's an unfinished and extremely buggy game, and many of the ideas are just straight up not good. A fixed version of the game comparable to the remakes listed would be closer to an objective improvement than the remakes listed, I think. Anyway, the point was just to get across the scope of the reimagining you'd need to do to make 06 a good game.

It would be a substantial undertaking almost on the level of building a new game from scratch. Originally posted by:Sorry but Sonic 06 is unfixable It could be fixed, but this would require building what is essentially an all new game out of the ideas and assets and story beats of 06. A ton of stuff would need to be almost totally reworked, such as Silver's mechanics. It would basically need to be something like the more radical game remakes out there (Ys: Oath in Felghana, Metroid: Samus Returns, Resident Evil (2002), except in this scenario the original game is not good at all. Don't mind Ikagura. He never listens to people, and he even spam posted troll posts on every Sonic thread on Steam a couple of months ago. So his (incorrect) opinion on New Sonic's supposed unfixability cannot be taken seriously.

Originally posted by:That guy who made those DRMs and creepypasta-tier secutiries is really a j*rk for doing that Yup. That's what happens when you think that you own something that you actually don't. And even if he did, he couldn't make that kinds of DRM anyway, because that's literally spyware. Yeah, the author just has made some sh*tty sprites edit (despite not owning the characters themselves) but the worst is to put Den*vo spyware-tier programs (that can add some command in the windows root itself!).

I hope this won't make fangames more complicated to be accepted by Sega because of that incident.

So I got bored tonight, and decided to have some fun. These three: Sonic FGX: Red Rings Edition Sonic FGX: Invisorings Edition Sonic FGX: Invisoenemies Edition Descriptions: Red Rings Edition: Oh noes, the rings have turned red with anger and refuse to be collected. Try to collect them and you’ll pay with your life.

Invisorings Edition: Robotnik has used some chemical to make all the rings and ring monitors invisible! Invisoenemies Edition: Robotnik has used the same chemical to make all his machines and badniks invisible! Yes, Red Rings Edition is the only one with the logo edited, I got lazy and didn’t bother doing the Invisorings or Invisoenemies logos So sue me. The new version of Sonic FGX 2 is available. New features are focused on speeding up the game play and implementing the new automatic updates system (still to be tested). Some may notice some changed to the background behavior and enemies behavior as I attempted to get more frame rate out of the game. Server IP:74.224.36.178 To make sure you have the correct IP, Open the serverinfo.txt file and replace the IP with the one above.

Right now since the server is running from my PC its not going to be on all the time. So keep checking this first post just in case my IP gets changed. This is a temporary measure until I get another PC to use as a server.

If you have anything you would like to put in the FGX News feed about your fan game. Post it in this topic and I will add it to the news. Keep it short though because right now the news is just scrolling text at the bottom of the menu screen. Update history: 04/23/09: Story bug fix and swing bar fix. 04/24/09: New Update feature added. FGX News feed added.

Homing Attack fixed 04/25/09: Fixed the connection to server error. A secret project I am working on which is no longer a secret. XD Anyways, Escape from Inferno Island is a game where you have to escape from the island you got a vacation from. The Story begins as a young boy and his friend win a vacation to the wonderful Inferno Island.

While expecting a great trip, a rumor was that once you visited Inferno Island, no one comes back. So the young boy and his friend decided to visit there themselves. The game begins here. I plan on the game to be sorta like Megaman Zero. Bluesuite Software. More details soon Comments Off on DNLhern announces “Escape From Inferno Island” Posted by xeallexx.

Well, some of you know i’m making my own game, (And probably get annoyed with me saying it all the time:3) The name is also temporary untill a better one comes along or depending on what decisions i make later on. I was thinking about it, and i thought i may as well make a topic, get a bit of interest, etc. Anyway, here’s a screenshot SO FAR: (On a side note, i can’t draw, and this isn’t about the grapical side yet. It’s just the engine) Just a basic screenshot of the overview, you have a HUD, etc. I’ve made this scratch, but there were various things i needed to find out, so i HAVE used a tutorial, and i’ve borrowed an example and editted it, I’ll mention what it is in a moment.

The game(I lost) is just a typical defence game, that patch is where you defend, you will be able to set up barricades, and evolve into a big hulky base to protect from oncoming enemies. Thinking about it, i’ts probably gonna be zombies, but we’ll see. So yeah, when night time comes along, the enemies will start coming.

If you have no barricades, you’re probably gonna spend your time running. You can build barricades by finding twigs then move onto chopping trees and mining rocks and finding stones, etc. Like a stranded RPG. You survive day after day, and maybe i’ll implement a hunger and thirst bar and maybe add a bit more to the map and make a GBA Zelda mapping style. But when the blessing of dawn arise, it is not completely safe.

You might have the odd wondering enemy or such. Any of you idiots that just look at the screenshot and base your opinion on that and don’t even read the post, sell your souls and freely admit forever that you don’t deserve to live and are a failure at life. Anyway, the current features that are implemented: HUD that follows your screen, which consist of: Also, the HUD is made up of draw functions, so don’t complain about the graphics. – Health Bar – Sprint/Stamina Bar – Ammo system with reload bar. – A handy dandy Clock.

– Reticle for aiming. And for the normal stuff, you have the standard walking around with the ability to sprint. You aim with the mouse, the character rotates and always shoots from the pistol. Also, aiming is never in a straight line, there will be a slight offset. Finally, the last one i can think of, is a Day and Night system. I had to borrow an example for that.

I could NOT for the life of me figure out how to fade stuff gradually. But when i finally learn it, i’ll try my own way of it.

But I have indeed modified it a bit. Anyway, more to come. I’ll probably work on weapon switching next. Then a GUI system.

Speaking of GUI, does anyone know how to work the draw_buttons? I create them, but how do you interact with them? I can’t seem to find any tutorials on it. -Update- Okay, fixed most things. Gonna work on inventory and quickbar now.

Okay Implemented arrays, which will allow me to add more weapons with ease. I’ve basically revamped the whole code. Ripping my hair out for days over it. I’ve also redone the reload bar code, it’s alot simplier and basic, but it allows other weapons do have different reload rates. Now i just have to fix the trigger thing, which won’t be too hard. And also make it so the time is ontop of the night time part xD Old Updates: Oh dear god, i had some complaints about using the arrow keys to move around.

So i changed them to the WASD keys. Then sprint wouldn’t work. And Game Maker doesn’t seem to have letter key recognition. So i had to figure out a way to make it work again 2 hours later, i did it. I hate game maker sometimes Comments Off on Valour Announces “Defence” Posted by xeallexx.

This is really unexpected. I just picked one unclear stage from sa3 ( the first stage) putted it in a new gamemaker file and maked an exe. I did this all in 10 mins. Why did i do this??

Because summer holliday has started!! And i’am really happy. So i have released the smallest stage of sa3. ( NO THIS ISN’T A REAL DEMO. Its just a create executable i made in 10 mins ) Also i maded a little playground for SUA. To let some people test some new shields in the game.

The 2 short demo’s can be downloaded here: Sonic universe adventure small testground: Sonic adventure 3: Full dark sonic, Ultra unexpected demo: controls for sa3: Z-button (jump) X-button (when turbo bar is filled). To turbo Z + down = spindash Z+Z = homing attack Z in the air to do variable tricks to fill your turbo bar. X in the air to dash Z+ up in the air to make an extra jump JUST exactly as sonic rush.

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