World Machine 2.3.7 Professional 15.2 MB The original World Machine found a home with both the Game Development industry and serious artists. Now for the first time, an edition of World Machine is available that has features specifically targeted to be most useful to those in a professional environment. All of the Professional Edition features have been highly requested by those in the Game and Visualization industries, and implemented with their feedback. All of these features are designed to save you time!
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In addition, the Professional Edition is available in an unlimited site-license form to simplify license management and eliminate per-seat licensing worries. Artificial Terrain. Natural Appearance Powerful Fractal Generators The theory of fractals provides nearly unlimited level of detail to your terrains. However, fractal terrains often lack diversity and are difficult to control. World Machine 2's Advanced Perlin Noise allows you to create very unique terrain types and styles, ranging from realistic to incredibly stylized. Graph Based Interface The shape of your world depends upon the components used to create it.
World Machine uses a network-based (graph) user interface; these have been growing in popularity for a number of years. By stringing together components, you can achieve endless combinations of effects. Powerful Erosion Modelling The natural world is not shaped merely by mathematics. Wind, water, and other chaotic processes are responsible for much of the appearance of our world. World Machine offers industry-leading erosion tools to help create natural appearing terrains. Powerful precipitation and river erosion models allow you to simulate millions of years of erosion.without having you wait around too long. Visual Design, Procedural Power Bridge the gap between artistically hand-crafted and fully artificial terrains.
New to World Machine 2 is a layout view that allows you to use vector-based drawing tools to manipulate your terrain. Combine the power of infinitely detailed fractals with intutively drawn shapes to define your major terrain features. Create Shapes to use as a base for further terrain synthesis. Insert Roads and other shapes that can realistically carve and fill the surrounding terrain.
Draw Masks to control or limit effects to particular geographical regions. Interchange vector shapes with illustration and 3D packages using industry-standard file formats (SVG, AI) Texture your World For the first time, World Machine can create not only the shape of your terrain, but the color of it. Create megatexture-style high resolution texture maps for your external renderer or simulation engine, or create and export influence maps for traditional tiled texture rendering. To help deal with the complexity of crafting textures, World Machine 2 ships with a variety of pre-built macros that make assembling fantastic looking surface texture maps quite easy. In fact, most of the images you see here have had their texture maps created solely with one of these default macros! RGB data is manipulated in full 32bit floating point accuracy, and can be exported to 8 and 16bit/channel formats.
The original World Machine found a home with both the Game Development industry and serious artists. Now for the first time, an edition of World Machine is available that has features specifically targeted to be most useful to those in a professional environment. Geostudio 2012 Crack more.
All of the Professional Edition features have been highly requested by those in the Game and Visualization industries, and implemented with their feedback. All of these features are designed to save you time! In addition, the Professional Edition is available in an unlimited site-license form to simplify license management and eliminate per-seat licensing worries. Artificial Terrain. Natural Appearance Powerful Fractal Generators The theory of fractals provides nearly unlimited level of detail to your terrains.
However, fractal terrains often lack diversity and are difficult to control. World Machine 2's Advanced Perlin Noise allows you to create very unique terrain types and styles, ranging from realistic to incredibly stylized.
Graph Based Interface The shape of your world depends upon the components used to create it. World Machine uses a network-based (graph) user interface; these have been growing in popularity for a number of years. By stringing together components, you can achieve endless combinations of effects. Powerful Erosion Modelling The natural world is not shaped merely by mathematics.
Wind, water, and other chaotic processes are responsible for much of the appearance of our world. World Machine offers industry-leading erosion tools to help create natural appearing terrains. Powerful precipitation and river erosion models allow you to simulate millions of years of erosion.without having you wait around too long. Visual Design, Procedural Power Bridge the gap between artistically hand-crafted and fully artificial terrains. New to World Machine 2 is a layout view that allows you to use vector-based drawing tools to manipulate your terrain.
Combine the power of infinitely detailed fractals with intutively drawn shapes to define your major terrain features. Create Shapes to use as a base for further terrain synthesis. Insert Roads and other shapes that can realistically carve and fill the surrounding terrain. Draw Masks to control or limit effects to particular geographical regions. Interchange vector shapes with illustration and 3D packages using industry-standard file formats (SVG, AI) Texture your World For the first time, World Machine can create not only the shape of your terrain, but the color of it.
Create megatexture-style high resolution texture maps for your external renderer or simulation engine, or create and export influence maps for traditional tiled texture rendering. To help deal with the complexity of crafting textures, World Machine 2 ships with a variety of pre-built macros that make assembling fantastic looking surface texture maps quite easy. In fact, most of the images you see here have had their texture maps created solely with one of these default macros! RGB data is manipulated in full 32bit floating point accuracy, and can be exported to 8 and 16bit/channel formats. OS: Windows XP, Vista, 7 and 8 Language: English.