Playing Flash animations in Resolume is great! Because a Flash animation contains vector information, it scales to any resolution without loss of image quality, so it will look great at any resolution. Flash content can be made interactive using ActionScript so you can script animations that display something completely different every time you play it or even have it display content from the Internet: Show headlines from RSS feeds.
Display pictures of your cat from Flickr. Or show your grandma's latest Tweets. It's all possible with Flash in Resolume. And it gets even better!
You can control your Flash animations with custom sliders and buttons in the Resolume interface. You define these parameters in ActionScript - as many as you like. You can use Text input, Sliders, Buttons and check-boxes. You could, for instance, write a basic particle emitter in ActionScript and have a slider in Resolume adjust the speed of the particles, or the colour, the amount of particles etc. Endless possibilities!
I'm excited to finally release the second plugin pack for Resolume 3+. This is leaps and bounds beyond the original pack I developed 5+ years ago. Thanks to Resolume's incredible Flash API, the options for creativty are now are virtually limitless. This set includes 4 plugins: Particle Field, Texter, Horizontal Text Scroll and.
Let's learn how it's done. You can control a flash movie by defining some parameters in ActionScript and then these parameters will be visible on the clip properties panel in the Resolume interface. This gives you unlimited live control on your Flash content. FloatParameter Returns a float value (0.0 - 1.0) to Flash. Shown as a basic slider in the Resolume interface that can be animated like any other parameter. You set the name and default value when you define the parameter with ActionScript.
AS3 Example: var hMove:FloatParameter = resolume.addFloatParameter('H Move', 0.0); StringParameter Returns a string value to Flash. Shown as a single line or multi-line text field in the Resolume Interface. Multi-line text can be animated to send one line at a time to Flash. You set the name and default value when you define the parameter with ActionScript.
AS3 Example: var rText:StringParameter = resolume.addStringParameter('Text', 'Michael Jackson'); BooleanParameter Returns a Boolean value (0 or 1) to Flash. Shown as a check-box in the Resolume Interface. You set the name and default value when you define the parameter with ActionScript. AS3 Example: var showBG:BooleanParameter = resolume.addBooleanParameter('Background', true); EventParameter Returns a Boolean value (0 or 1) to Flash. 1 when the button is pressed, 0 when it's released.
Shown as a button in the Resolume Interface. You set the name when you define the parameter with ActionScript. AS3 Example: var showSurprise:EventParameter = resolume.addEventParameter('Surprise!' ); ActionScript 3 Example. The only common ground that Resolume 2 and Resolume 3 share is the rtext parameter for basic text input. And for this to work in Resolume 3 you need to make sure that the text field in Flash contains some text otherwise it will not recognise it. Resolume 3 does not support the RParameter or the RAudio variable input that Resolume 2 had because this only works in ActionScript 2.
The parameter input system described above for Resolume 3 is compatible with ActionScript 3 and an ActionScript 2 version is also available if you prefer to use that. Resolume 2 •.
On a Flash clip you get some extra clip settings that are not available for normal video files, quite similar to Sources. Render Width & Height - Render Width and Height determine the size at which the vectors in the Flash animation will be rendered to pixels (rasterized). Quality - Determines the quality of the vector rasterizing. Can be set to low, mid or high. The higher the quality, the slower the rasterizing.
Duration - Determines how long the Flash clip should play when used with the Auto Pilot. Timeline, BPM Sync and Autonomous. Besides the usual Timeline and BPM Sync modes, a Flash clip can play Autonomous. This means that Flash itself will determine what frames to play and in what order. In this mode you will not see a play-head for the clip in Resolume.
If you are writing ActionScripts to jump to different positions in the animation then you should have it set to Autonomous in Resolume or it will not work. In Timeline and BPM Sync mode Resolume will determine what frame to play and it will ignore any ActionScripts that position the clip. When a Flash clip is only 3 frames or shorter then Resolume will play the clip in Autonomous mode by default. Publish Settings.
Playing Flash animations in Resolume is great! Because a Flash animation contains vector information, it scales to any resolution without loss of image quality, so it will look great at any resolution. Flash content can be made interactive using ActionScript so you can script animations that display something completely different every time you play it or even have it display content from the Internet: Show headlines from RSS feeds. Display pictures of your cat from Flickr.
Assimil Ingles Perfeccionamiento Pdf Descargar Libros. Or show your grandma's latest Tweets. It's all possible with Flash in Resolume. And it gets even better!
You can control your Flash animations with custom sliders and buttons in the Resolume interface. You define these parameters in ActionScript - as many as you like. You can use Text input, Sliders, Buttons and check-boxes. You could, for instance, write a basic particle emitter in ActionScript and have a slider in Resolume adjust the speed of the particles, or the colour, the amount of particles etc. Endless possibilities! Let's learn how it's done.
You can control a flash movie by defining some parameters in ActionScript and then these parameters will be visible on the clip properties panel in the Resolume interface. This gives you unlimited live control on your Flash content.
FloatParameter Returns a float value (0.0 - 1.0) to Flash. Shown as a basic slider in the Resolume interface that can be animated like any other parameter. You set the name and default value when you define the parameter with ActionScript. AS3 Example: var hMove:FloatParameter = resolume.addFloatParameter('H Move', 0.0); StringParameter Returns a string value to Flash. Shown as a single line or multi-line text field in the Resolume Interface. Multi-line text can be animated to send one line at a time to Flash.
You set the name and default value when you define the parameter with ActionScript. AS3 Example: var rText:StringParameter = resolume.addStringParameter('Text', 'Michael Jackson'); BooleanParameter Returns a Boolean value (0 or 1) to Flash. Shown as a check-box in the Resolume Interface. You set the name and default value when you define the parameter with ActionScript.
AS3 Example: var showBG:BooleanParameter = resolume.addBooleanParameter('Background', true); EventParameter Returns a Boolean value (0 or 1) to Flash. 1 when the button is pressed, 0 when it's released. Shown as a button in the Resolume Interface.
You set the name when you define the parameter with ActionScript. AS3 Example: var showSurprise:EventParameter = resolume.addEventParameter('Surprise!'
); ActionScript 3 Example. The only common ground that Resolume 2 and Resolume 3 share is the rtext parameter for basic text input. And for this to work in Resolume 3 you need to make sure that the text field in Flash contains some text otherwise it will not recognise it. Resolume 3 does not support the RParameter or the RAudio variable input that Resolume 2 had because this only works in ActionScript 2. The parameter input system described above for Resolume 3 is compatible with ActionScript 3 and an ActionScript 2 version is also available if you prefer to use that.
Resolume 2 •. On a Flash clip you get some extra clip settings that are not available for normal video files, quite similar to Sources. Remo Repair Psd Mac Keygen Generator. Render Width & Height - Render Width and Height determine the size at which the vectors in the Flash animation will be rendered to pixels (rasterized). Quality - Determines the quality of the vector rasterizing.
Can be set to low, mid or high. The higher the quality, the slower the rasterizing. Duration - Determines how long the Flash clip should play when used with the Auto Pilot. Timeline, BPM Sync and Autonomous. Besides the usual Timeline and BPM Sync modes, a Flash clip can play Autonomous.
This means that Flash itself will determine what frames to play and in what order. In this mode you will not see a play-head for the clip in Resolume. If you are writing ActionScripts to jump to different positions in the animation then you should have it set to Autonomous in Resolume or it will not work.
In Timeline and BPM Sync mode Resolume will determine what frame to play and it will ignore any ActionScripts that position the clip. When a Flash clip is only 3 frames or shorter then Resolume will play the clip in Autonomous mode by default. Publish Settings.