• • Title • Computer graphics: using OpenGL / F.S. Also Titled • Computer graphics: using OpenGL (Hill: 2nd ed.) Author • Hill, Francis S. Edition • 2nd ed. Published • Upper Saddle River, N.J.: Prentice Hall; London: Prentice-Hall International, c2001.
Physical Description • xxxi, 922 p., [12] p. Of plates: ill. (some col.); 27 cm. Subjects • • • Summary • This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result. Contents • 1. Introduction to Computer Graphics.
Getting Started Drawing Figures. More Drawing Tools. Vector Tools for Graphics. Transformations of Objects. Modeling Shapes with Polygonal Meshes. Three-Dimensional Viewing. Rendering Faces for Realism.
Oct 13, 2017 - In english 3 edition download computer graphics using opengl by fs hill 3rd edition. Related Book PDF Book Computer Graphics With Opengl. - Bsc 2nd Year. Graphics Programming using OpenGL. Hill Jr., Computer Graphics using OpenGL. 3D Viewing Pipeline VM v 1,v 2,, v N P clip.
Approaches to Infinity. Tools for Raster Displays.
Curve and Surface Design. Color Theory. Hidden Surface Removal. • Appendix 1: Graphing Tools - Obtaining OpenGL.
• Appendix 2: Some Mathematics for Computer Graphics. • Appendix 3: Some Useful Classes and Utility Routines. • Appendix 4: An Introduction to PostScript. • Appendix 5: An Introduction to SDL. • Notes • Previous ed.: New York: Macmillan; London: Collier Macmillan, c1990. • Includes bibliographical references and index. Language • English ISBN • • (pbk.) Dewey Number • 006.6 Libraries Australia ID • Contributed by Get this edition.
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Source Code • Chapter 1 - Introduction - no source code • Chapter 2 - Getting Started Drawing Figures - • Chapter 3 - Additional Drawing Tools - • Chapter 4 - Vectors Toos for Graphics - • Chapter 5 - Transformations of Objects - • Chapter 6 - Modeling Shapes with Polygonal Meshes - • Chapter 7 - 3-Dimensional Viewing - • Chapter 8 - Rendering Faces for Virtual Realism - • Chapter 9 - Tools for Raster Displays - • Chapter 10 - Curve & Surface Design - coming soon • Chapter 11 - Color Theory - no source code • Chapter 12 - Ray Tracing. • Chapter 1 - Introduction - • Chapter 2 - Getting Started Drawing Figures - • Chapter 3 - Additional Drawing Tools - • Chapter 4 - Vectors Toos for Graphics - • Chapter 5 - Transformations of Objects - • Chapter 6 - Modeling Shapes with Polygonal Meshes - • Chapter 7 - 3-Dimensional Viewing - • Chapter 8 - Rendering Faces for Virtual Realism - • Chapter 9 - Tools for Raster Displays - • Chapter 10 - Curve & Surface Design - • Chapter 11 - Color Theory - • Chapter 12 - Ray Tracing - • Color Inserts.